settings

LtXV - team game (30/30)

3rd 2.1 based game is going to start. Team game.

host: pagema.net
port: 5555

Use Teams tabs to specify your team preferences. Note: you can always change your team preferences until game submission is closed and game started.

LTXVIII - techlosing

This is a revote on Maho's tech losing patch.

  1. tlgive=90,tlrecv=30 (write-in) (60%)
  2. tlgive=0,tlrecv=0: (current setting - no tech is lost when transferring), tlgive=0,tlrecv=100: (tech cannot be stolen from you)
  3. tlgive=90,tlrecv=10 (write-in)
  4. tlgive=100,tlrecv=0: (you lose the tech when it is stolen from you), tlgive=100,tlrecv=100: (you both lose the tech when it is stolen)
Total voters: 10

LTXVIII - Increase fortress build time.

I suggest we scale fortress build time to compensate for the increased unit movement rates in longturn.

  1. 9 (58.3%)
  2. 6
  3. 12
  4. 3
Total voters: 12

LTXVIII - Alter the effect of the Eiffel Tower wonder.

I suggest we alter the effect of Eiffel Tower because it is currently unused in longturn games.

Yes
75% (9 votes)
No
25% (3 votes)
Total voters: 12

LTXVII - Starting units - number of settlers

(Question and options modified by Maho)
I suggest we decrease the number of starting settlers in LTXVII.

  1. ccwwxx (61.5%)
  2. ccwwx (write-in)
  3. cwwxx
  4. ccccwwxx
  5. cwxxxxxx (write-in)
  6. cccccwwx
  7. cccwwxx
Total voters: 15

LTXVII - Alter the effect of the Eiffel Tower wonder.

I suggest we alter the effect of Eiffel Tower because it is currently unused in longturn games.

Yes
100% (16 votes)
No
0% (0 votes)
Total voters: 16

LTXVI - settings and ruleset

Server settings, script and ruleset available to view/download.

LTXVI - Decrease hit point regeneration on a fortress.

I suggest we decrease the percentage of hit points that a wounded unit on a fortress recovers each turn in LTXVI.

  1. 50 (54.5%)
  2. 25
  3. 75
  4. 100
Total voters: 11

LTXVI - Increase cost of Marco Polo's Embassy

I suggest we increase the cost of Marco Polo's Embassy. This will make it harder to build in the early game.

  1. 500 (write-in) (64.3%)
  2. 200
  3. 400
  4. 666 (write-in)
  5. 300
Total voters: 15

LTXVI - Increase the effect of police stations

I suggest we increase the effect of police stations. This will allow republican democratic cities to have more military units outside cities or forts.

  1. 1X (keeps the current setting) (60%)
  2. 2X
  3. 3X
Total voters: 15
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