New features added:
I just changed way how users are authenticated in Experimental LT server.
I just tested 2.1.1 version of freeciv, and I see that it's way more stable than 2.1.0.
Coming soon to a place near you: floods, deserts, glaciers, and more! Losing your cities has never been so much fun :)
Sources of experimental LT civserver can be fetched from svn:
svn co https://pagema.net/svn/lt-civs...
user: anon
pass: anon
Sources 2.1 branch ..
could we set researchcost to something more sane, like 40?
There are two patches, tested at LTeX, which seems to work fine. Question is, if I should apply them in LT10, and if we should use them. So there are three questions...
here is savegame related to birmingham problem (I couldn't attach file to comment)
Hi
I need another help. I did autocreating and autodeleting players in LTc3 (which will be LtX in future probably). Those functionality depends on 'autocreate' and 'autodelete' settings.
I did such settngs, but they are cmdlevel hack, and changeable only at pregame state. I want them to be changeable during the game, and cmdlevel ctrl, but I don't know how to do it.
Another changes:
- automatic create player when connected
- automatic remove when player is idle more than X turns
- wto settings: autocreate and idlekill
I find this changes as mature, so this code will be implemented into LTc3 game soon.