experiments

LTeX - changes (no suicide, more units)

New features added:

  • no disbanding, which means, no more suicides if we dislike our map position. Play with what you have or go away. The only exception is disbanding inside city.

LTeX - why can't I login?

I just changed way how users are authenticated in Experimental LT server.

LTEX - switching to 2.1

I just tested 2.1.1 version of freeciv, and I see that it's way more stable than 2.1.0.

LTeX - new features

Coming soon to a place near you: floods, deserts, glaciers, and more! Losing your cities has never been so much fun :)

LTeX - sources

Sources of experimental LT civserver can be fetched from svn:


svn co https://pagema.net/svn/lt-civs...

user: anon
pass: anon

Sources 2.1 branch ..

research cost in LTeX

could we set researchcost to something more sane, like 40?

LT10 - use patches from experimental

There are two patches, tested at LTeX, which seems to work fine. Question is, if I should apply them in LT10, and if we should use them. So there are three questions...

yes to question #3
86% (12 votes)
yes to question #2
50% (7 votes)
yes to question #1
43% (6 votes)
Total voters: 14

ltex savegame

here is savegame related to birmingham problem (I couldn't attach file to comment)

help needed again

Hi

I need another help. I did autocreating and autodeleting players in LTc3 (which will be LtX in future probably). Those functionality depends on 'autocreate' and 'autodelete' settings.

I did such settngs, but they are cmdlevel hack, and changeable only at pregame state. I want them to be changeable during the game, and cmdlevel ctrl, but I don't know how to do it.

LTc3 - next patch - autocreate

Another changes:

- automatic create player when connected
- automatic remove when player is idle more than X turns
- wto settings: autocreate and idlekill

I find this changes as mature, so this code will be implemented into LTc3 game soon.

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