LT9, settings

LT9 - citymindist

And the winner is ....

LT9 - Team Play

The following choices will determine how and if teams are defined in LT9. (read more...)

  1. 2 Teams (53.8%)
  2. No teams
  3. 3 Teams
  4. 5 Teams
  5. 6 Teams
Total voters: 14

Ruleset questions

I've been reviewing the English summary of LT rules that I wrote up which has produced a few questions.

LT9 citimindist

Well, I think 5 is damn too much :-) Lets lower it. So set citymindist to...
2
18% (3 votes)
3
12% (2 votes)
4
35% (6 votes)
5
24% (4 votes)
6
0% (0 votes)
7
6% (1 vote)
8
0% (0 votes)
9
0% (0 votes)
10
6% (1 vote)
Total votes: 17

LT9 - Enable Spacerace

I would like to be able to build a space ship, this gives the game a bit more depth. At the moment we can only win by killing each other, and I know a alot of people don't like to make war. So this can be seen as some kind of defense against howizters, since you have an alternative to fighting, you can flee.

So should we set:

set spacerace=1

yes
80% (16 votes)
no
20% (4 votes)
Total votes: 20

LT9 - server settings

###################### core settings #####################
rulesetdir lt9
cmdlevel none
############################################################
#
#
#
set saveturns=1

LT9 - flat earth

I'm really bored with earth wrapping in both directions. It's hard to specify east, west, north, south So, what do you think about unwrapped earth? I mean:
set topology=0
yes
53% (8 votes)
no
47% (7 votes)
Total votes: 15

LT9 researchcost

I think increasing researchcost could be reasonable for LT9 ... in last games you actualy dont need reserch at all, most of techs you get from caravans, what I think is not how the game should look like.

Current is 10 i think, I suggest 20 ... but ... vote :-)

Should we set ...
researchcost=5
0% (0 votes)
researchcost=10
8% (1 vote)
researchcost=15
17% (2 votes)
researchcost=20
8% (1 vote)
researchcost=25
8% (1 vote)
researchcost=30
33% (4 votes)
researchcost=35
0% (0 votes)
researchcost=40
0% (0 votes)
researchcost=45
0% (0 votes)
researchcost=50
8% (1 vote)
researchcost=55
0% (0 votes)
researchcost=60
0% (0 votes)
researchcost=65
0% (0 votes)
researchcost=70
0% (0 votes)
researchcost=75
0% (0 votes)
researchcost=80
0% (0 votes)
researchcost=85
0% (0 votes)
researchcost=90
0% (0 votes)
researchcost=95
0% (0 votes)
researchcost=100
17% (2 votes)
Total votes: 12

LT9 vs Classic 2.0.8 summary

A good summary of what you need to know to play LT9, very important to understand what this means because it's going to affect your game from the first moment you play. This list is from a forum post made by cshore.

LT9 - units.ruleset file

You should not modify this file except to make bugfixes or
; for other "maintenance". If you want to make custom changes,
; you should create a new datadir subdirectory and copy this file
; into that directory, and then modify that copy. Then use the
; command "rulesetdir " in the server to have freeciv
; use your new customized file.
;

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