diff --git a/ltex2.3/data/longturn/units.ruleset b/ltex2.3/data/longturn/units.ruleset
index 7178c40..85e95fd 100644
--- a/ltex2.3/data/longturn/units.ruleset
+++ b/ltex2.3/data/longturn/units.ruleset
@@ -25,23 +25,23 @@ names = "Airbase"
[veteran_system]
; What are the names of the levels?
-veteran_names = _("green"), _("veteran"), _("hardened"), _("elite")
+veteran_names = _("green"), _("veteran 1"), _("veteran 2"), _("veteran 3"), _("hardened 1"), _("hardened 2"), _("hardened 3"), _("elite 1"), _("elite 2"), _("elite 3")
; The percentage chance of increasing level through combat
-veteran_raise_chance = 50, 33, 20, 0
+veteran_raise_chance = 50, 45, 40, 35, 30, 25, 20, 15, 10, 0
; Power factors are as a percentage.
; +50% is represented by 150
-veteran_power_fact = 100, 150, 175, 200
+veteran_power_fact = 100, 150, 175, 200, 225, 250, 275, 300, 325, 350
; The percentage chance of a settler/engineer increasing level through
; performing useful work (per turn)
-veteran_work_raise_chance = 5, 3, 1, 0
+veteran_work_raise_chance = 12, 9, 9, 9, 7, 7, 7, 5, 5, 5
; The additional number of movement points granted for different veteran
; levels. These are thirds of points, so to increase movement
; by a whole point 3 must be specified.
-veteran_move_bonus = 0, 3, 6, 9
+veteran_move_bonus = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
; /* <-- avoid gettext warnings
;