LTXIV - Amount of "special" resource squares

I suggest we change the specials setting. It configures the number of special resources per thousand tiles.

The default for freeciv is 250. It means 2.5% of the map has a special tile. We left this default setting for LTXIII.

Most recent longturn games have used the value 100.

My reason for adding the poll is that I incorrectly thought Vonzgred's capital city last game had 6 resources. In fact he only had 5, but we may as well keep the poll anyway now that it has been started.

Setting in the core server settings.
specials - Amount of "special" resource squares
Minimum: 0, Default: 250, Maximum: 1000

What specials setting should we use in LTXIV ?

  1. 100 (62.5%)
  2. zero
  3. 250
  4. 200
  5. 2 (write-in)
  6. 60 (write-in), 150 (write-in), 25, 300 (write-in), 1000
Total voters: 8

Comments

6 bonuses???? :-)

6 bonuses???? :-)

vonzgred's picture

5

5 of them.
2xfish, oil, buffalo, crop

If anyone wants to argue, I can send screens.
And 5 is pretty normal; noone forces you to build capital in spot with no bonuses, right?

As for specials, my 5 did not contribute to victory. If specials were responsible, you lost because of 3 at Turku. 3x gold :)

maho's picture

30

one special per player :)

It means 30 per 1000 tiles

On a map of 20,000 tiles there would 30*20 specials.
So an average of one per city if we all had 20 cities.

maho's picture

oh, I meant one special per

oh, I meant one special per player, so I mean 1.5 :D

Citral's picture

I think in LTXIII there was

I think in LTXIII there was an inflation in the worth of the bonuses. I would suggest to decrease the value, even though I'm not playing this LT.

Bonuses are not bonuses anymore. It becomes standard to have every city with at least three 'bonuses'.
--
Never confuse movement with action.

I think in LTXIII there was

I think in LTXIII there was an inflation in the worth of the bonuses

does "worth" == "number"?

It probably worth pointing out that although it was possible to get 3 bonuses/city, many cities were not placed with 3 bonuses.

Specials math

I saw you posted specials: 250 means each tile has 2.5% chance of being special.

I think actually 250 means 25% chance, or one in every four squares.

Basically, it is a three digit percentage, which might more accurately be called per-thousand (or something along those lines).

specials: 250 means that a city with 21 squares will have 4 - 5 specials in its range.

specials: 30 would mean that 3% of all the tiles would be special.

I would prefer to see anywhere from 6 - 15 % (60 - 150)

Yes, I agree - 250 means 25%

I made a mistake in the percentage calculation earlier - thanks. Sadly I can no longer update the post accordingly. My choice remains 100, or 10% which gives each city about 2 specials each.

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