LTeX - remember about differences

I have written it many times, especially on the forum, but it's worth of remind you (especially just added players) that LTeX is different than LT game.

It has following features:

  • automatic respawning - when you die, you can just connect to game again and you will have brand new set of units. But sometimes with some delay
  • You can't disband units in LTeX,
  • important: You will be automatically removed from game, if you're idle for more than 5 turns,
  • important: If you won't press endturn, you be taken into account when calculating if everyone pressed endturn,
  • IMPORTANT!: It's not enough to connect to not be idle. You must press turn done button. Otherwise you will be removed after 5 turns.
  • Techs are lost when someone steals it from you.

Comments

Haken's picture

There should be some

There should be some Modifications in Respawn.
My Units appeared un a 1x1 Lake in the Middle of the Continent. *LOL*

maho's picture

Well, you have unconquerable

Well, you have unconquerable (so far) fortress for free ;).

heh, he spared his boats

heh, he spared his boats from subs, but got killed to fighters ;)

emj's picture

Perhaps this should be

Perhaps this should be updated to contain all the changes? I have no idea what they are.

e.g.

  • Techs are lost when someone steals it from you.
  • Tradroutes give no bonus
  • You get a MASSIVE amount of units, when you are added.

Yes and no. * Techs

Yes and no.

* Techs are lost when someone steals it from you.

Yes,

* Tradroutes give no bonus

I don't know about such "feature". If it's true, then it's a bug (have you reported it to mantis?)

* You get a MASSIVE amount of units, when you are added.
It's only side-effect of current situation on the map. I mean root of this problem is overpowerfull Durandal in the past.

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