LT13 - settings

###################### core settings #####################
rulesetdir lt13
cmdlevel none
############################################################
#
#
#
set saveturns=1
#24h timeout AND turnblocking, but not fixedtimeout
set timeout=86400
set turnblock = 1
set fixedlength = 0
#
set techlevel = 0
set researchcost = 30
#
set startunits=cccccwwx
set startpos = 3
#
set disp=3
set huts=1
set specials=100
#
set separatepoles=0
set alltemperate=1
set tinyisles=1
set landmass=50
set barbarians=0
#
set topology=0
#
set diplomacy=1
set diplcost=0
set size=20
#
set generator=2
set foodbox=6
set wtowervision = 3
set wtowerevision = 2
set rapturedelay = 1
set killcitizen = 15
set revolen = 2
set contactturns = 0
set scorelog = 1
#
set conquercost=0
set diplchance=20
set techpenalty=60
#
set citymindist=4
#
set spacerace = 1
#
set notradesize=3
set fulltradesize=9

AttachmentSize
game.ruleset3.65 KB
units.ruleset45.34 KB
terrain.ruleset22.96 KB
buildings.ruleset61.23 KB

Comments

janq's picture

The workers may not became

The workers may not became veteran.. Was there a voting?

maho's picture

re:worker/veteran

What exact setting you're talking about?

ste's picture

Caravan Traderoute Benefits

Hullo, Are we using the warserver rules? The one with logarithm of distance...?

janq's picture

As far as I know yes, there

As far as I know yes, there should be a warserver caravan rules.

Under the classical caravan rules, you can pump infinitely many caravans along a long route. A science from library and universities was pointless there. It's the reason, why do we use warserver caravan style.

maho's picture

re: caravan traderoute benefits

Hullo :),

yes, we have patched server by Book's patch (at least I think it was Book's :D ).

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