I made mistake in calculations, and this team should be teamed, not teamless as I wrote yesterday.
So, I restarted it with teams.
Remaining players (those who not entered into teams) form 7 nice size=1 teams. Nice, because they will be probably easy meat for bigger teams.
The 14th, 2.0 based, teamless teamplay long turn game started.
Teamless, because there was too little teamed players.
host: lt14.pagema.net
port: 5556
user: as in this website
Good luck.
I suggest we change the specials setting. It configures the number of special resources per thousand tiles.
The default for freeciv is 250. It means 2.5% of the map has a special tile. We left this default setting for LTXIII.
Most recent longturn games have used the value 100.
My reason for adding the poll is that I incorrectly thought Vonzgred's capital city last game had 6 resources. In fact he only had 5, but we may as well keep the poll anyway now that it has been started.
Setting in the core server settings.
specials - Amount of "special" resource squares
Minimum: 0, Default: 250, Maximum: 1000
What specials setting should we use in LTXIV ?
Folks, we have 7 days from now (which means 9 Nov) to set up teams.
So far we have two confirmed teams, and one almost confirmed (Haken haven't confirmed his participation, which is strange, taking into account that this team was his idea).
So, if there will be more than 25% unteamed players in game, I will launch it as teamless game. If number of unteamed will be less or equal to 6, I will put them into 'others' team. Otherwise, I will let them play as 1-size teams.
2.1 based LT, without teams.
deadlines:
I have applied Book's patch to LTeX2.1, to let us test it.
It would be nice if we will use it in LtXIV, but my tests sometimes gives strange results.
moverefilltime=36000 which means - 10 hours.
So, please, if you find any unexpected behaviour with moverefillpatch while playing LTeX2.1, please report it and set your ticked as related to issue #1025.
LTeX 2.1 started:
host: ltex21.longturn.org
port: 5558
username/password: the same as at longturn.org
14th Longturn Freeciv game submission started.
host: lt14.pagema.net
port: 5556
This game will be team game for those who like such kind of games (I don't).
New rules about choosing teams: you must agree with other teammates to create team (via mail, contact form or forum - there is no tool to make it easier yet, it will be probably ready for LT16 (next team game)). Next someone announce team in comment below this page, and remaining team-mates confirm their consent in that comment's reply.
So, it means that there is no captains and round-robin choosing :).
Size of teams is subject of separate poll.
Note, that this game will be based on 2.0 freeciv.
Teams
Aisre and Kevapo have been added to LT13 from the substitution bench. Aisre takes over for Skrzeka, Kevapo takes over for Bishop7.
Assignment to idle accounts was carried out at random, using the turn timeout as a kind of random number generator. Ask Vonzgred for the details ;)
If you have trouble logging in, please contact Elrik (or Maho, but he's on vacation).
A reminder: the substitution bench is now completely empty, so anyone who wants an account in LT13 can get one right away. Take your chance by adding a post here: http://www.longturn.org/lt13-s...
There are now 14 idle players in LT13, most of whom never connected to their account. With so many idlers it's impossible to find a replacement for every account. There are two replacement candidates at the moment, which leaves 12 idlers. What should we do with these 12 accounts?
should we:
1 - switch all idle accounts to AI for which no replacement can be found;
2 - remove all idle accounts for which no replacement can be found*
3 - do nothing
* removing them would mean killing the player while leaving him as a dead player; if we remove the player from the list we would have less than 30 players in game, which would make civil war and barbarians possible (which may interfere with other game rules and options).
arguments:
1 - If we switch the accounts to AI they develop themselves, so if a replacement is found the accounts are still playable. But we may have to switch diplomacy to "humans only" to avoid stupid AI's from giving presents and messing up the game balance;
2 - If we want to avoid AI's altogether we should kill the idlers, this is the standard procedure. But it would leave future replacements with far less accounts available;
3 - don't understand the question / don't want either option / don't care
This is a short poll, just 2 days. If we wait too long the result would become irrelevent, the idle accounts would slowly die off or get too far behind. So the poll closes on 28th August 12:00 CET. You can only select 1 option.
Second turn. Timeout restored.
I had to remove idlers, I mean those who didn't press turn done button, but ...
[23:11:23] Turn-blocking game play: waiting on watershape to finish turn...
[23:11:23] Turn-blocking game play: waiting on lazzyboy3000 to finish turn...
[23:11:23] Turn-blocking game play: waiting on mmm to finish turn...
[23:11:23] Turn-blocking game play: waiting on Crandel to finish turn...
[23:11:23] Turn-blocking game play: waiting on trlv to finish turn...
[23:11:23] Turn-blocking game play: waiting on ninecivfans to finish turn...
[23:11:23] Turn-blocking game play: waiting on skrzeka to finish turn...
[23:11:23] Turn-blocking game play: waiting on nazgarokh to finish turn...
[23:11:23] Turn-blocking game play: waiting on salexse to finish turn...
[23:11:23] Turn-blocking game play: waiting on OkBtO to finish turn...
[23:11:23] Turn-blocking game play: waiting on Luca to finish turn...
[23:11:23] Turn-blocking game play: waiting on Durandal to finish turn...
[23:11:23] Turn-blocking game play: waiting on ThePaladin to finish turn...
[23:11:23] Turn-blocking game play: waiting on bishop7 to finish turn...
[23:11:23] Turn-blocking game play: waiting on Marduk to finish turn...
[23:11:23] Turn-blocking game play: waiting on light to finish turn...
[23:11:23] Turn-blocking game play: waiting on turbo to finish turn...
, and it's big horde to remove. I think I informed not clear enough, so I give another chance to idlers, and send such message:
If you won't press turn done button until end ot second turn (about 24 from now), you will be removed, no matter if you connected or not.
In other words - it doesn't matter if you connect or not. It does matter if you press turn done
Substitute list:
1. --
2. --
3. --
Drop a comment below this page to get into substitute bench
Sorry folks, I have unfrozen start of LT13 - delayed it for 5 days.
I noticed that we voted for team game, but voted by only 5 players!.
As most of you (those who don't remember LT9) probably noticed that team game sucks. So, you have last chance to change it, vote for no teams.
LT13 will start in 7 days from now. No new polls accepted about that game.
First turn will have 3 days to early detect idlers.
Perhaps this should be updated to contain all the changes? I have no idea what they are.
e.g.
trying not to sign up for things. :-/ And there is a long delay on sending out mail for account activation. PS there it is.. DS
And I think it's better to report bugs here, since
1. RSS
2. this were we are supposed to dicuss LTeX.
when you found a bug - please report it at http://mantis.pagema.net
Forum is ok to discuss, but not very good bugtracker.
I will try to fix it. I think book have posted some patches to it ....
And it seems like caravans give no research.. Perhaps update the help messages? Or is that client side?
"Game: Your Freight from Belém has arrived in Recife, and revenues amount to 156 in gold and research."